Presentations
My presentation will include the sharing of the AI Policy, Guidelines that I have helped develop at my school with the aim of allowing others to take it away and bring it to their own schools.
In this workshop, we’ll look at two different models of assessing student work in a computer science class.
Hear how a traditional ICT classroom was modernised into a STEM learning space for students. In addition to rigorous planning and processing, there were multiple challenges and obstacles in developing the space particularly through pedagogy, shareholders, school culture and expectations vs reality.
Extinguishing the Garbage Fire is a provocation for educators to set the bar higher for student participation in digital space. Currently, school worry about Digital Citizenship in the context of keeping kids safe, but rarely are thinking about the fact that the internet is real for young people and their interest activity there should be leveraged positive civil society.
Online learning is here to stay. Whether for a typhoon day or an ongoing pandemic, schools need to be prepared to pivot. This session will explore changes that the American International School of Guangzhou made in communication and learning.
In this presentation, I will share a curation of apps, mapped to the ISTE teacher and student standards and the SDG’s.
This one-day workshop helps anyone in a school community - from aspiring leader, classroom teacher, or school leader to the Chair of the Board - understand what it takes to move from big ideas to concrete steps.
Learn about what makes Midland unique: place-based courses, experiential learning opportunities, the jobs program, outdoor leadership, our 10-acre organic farm, and our natural horsemanship program set on a working cattle ranch. Midland combines all this with rigorous college preparation AND students getting sufficient rest and leisure time. What systems do we have in place to make this work? Find out by joining this session!
Let's explore how games can act as vehicles for systems thinking and learning! Our session will begin with a brief overview of gamification and game design principles, to set the stage and a common understanding of our context in learning through play. We will then present a unique card game as the subject for a creative dissection exercise. Divergence is a design thinking card game designed by Press Start Academy with the Hong Kong Design Center, and which acts as one of the foundation experiences for Press Start Academy's design thinking, entrepreneurship and climate leadership programs for schools and corporates.