Presentations
This session will provide educators with a framework to inspire students to see mathematics as a force for positive change.
Participants will explore student projects that tackle real-world challenges, from urban mobility to climate action, and learn how to guide learners through the Project-Based Learning (PBL) cycle using mathematics as a lens for problem-solving, analysis, and advocacy.
From the author of Practical Marketing for Your School Library (Bloomsbury Libraries Unlimited), Corinna (CL) Mansfield.
This hands-on, interactive workshop teaches participants how to recognize that line when they see it, and what to do once they have.
Attendees will have the opportunity to develop their understanding of these skills, and take away methods for assessing students across grades and subject areas.
This presentation will describe the underlying IT infrastructure that exists in Western Canada, based on an exhaustive study of all 75 large K-12 districts in Canada's three westernmost provinces.
This session will show you how Book Creator works and introduce you to the resources that Book Creator has aggregated to help teachers with ideas for learning.
The muscle memory of school tells us as educators to be successful, complete the standards, don’t fail! The reality is FUN can bring a transformational design into a learning experience that can raise engagement and have the potential for better understanding and results.
Research has proven that games, and more importantly, Video-Games, are a great medium to inspire empathy in the players. In this presentation, the participants will get a playlist of empathic video-games they can safely promote to students, and they will learn ways to create an empathic game themselves.
Procreate is not only an app that "real world artists and designers" are using, but it can also be used for note taking, mood boards, research, painting, drawing, collage, typography, AR, and animation.


