Presentations

Teaching Mathematics for a Peaceful and Sustainable Future

This session will provide educators with a framework to inspire students to see mathematics as a force for positive change.

March 2026 - 21CLHK
Past Session
Designing Math Projects with Purpose: Integrating SDGs and PBL

Participants will explore student projects that tackle real-world challenges, from urban mobility to climate action, and learn how to guide learners through the Project-Based Learning (PBL) cycle using mathematics as a lens for problem-solving, analysis, and advocacy.

Innovation in Education

March 2026 - 21CLHK
Past Session
Positive Positioning for All Educators

From the author of Practical Marketing for Your School Library (Bloomsbury Libraries Unlimited), Corinna (CL) Mansfield.

Learning Spaces Wellness - School

March 2026 - 21CLHK
Past Session
Is It a Problem?: Recognizing Addiction, Knowing What to Do

This hands-on, interactive workshop teaches participants how to recognize that line when they see it, and what to do once they have.

March 2027 - 21CLHK
Upcoming Live Session
A Framework for 21st Century Skills Assessment

Attendees will have the opportunity to develop their understanding of these skills, and take away methods for assessing students across grades and subject areas.

January 2021
Recording
Social Justice, Cloud Computing, and COVID-19: Steps Towards a Brighter Future

This presentation will describe the underlying IT infrastructure that exists in Western Canada, based on an exhaustive study of all 75 large K-12 districts in Canada's three westernmost provinces.

January 2021
Recording
Book Creator - The Ultimate Creation App for School

This session will show you how Book Creator works and introduce you to the resources that Book Creator has aggregated to help teachers with ideas for learning.

January 2021
Recording
You Bring the Learning, I'll bring the FUN!

The muscle memory of school tells us as educators to be successful, complete the standards, don’t fail! The reality is FUN can bring a transformational design into a learning experience that can raise engagement and have the potential for better understanding and results.

January 2021
Recording
Raising Empathy with Games

Research has proven that games, and more importantly, Video-Games, are a great medium to inspire empathy in the players. In this presentation, the participants will get a playlist of empathic video-games they can safely promote to students, and they will learn ways to create an empathic game themselves.

January 2021
Recording
Procreate Bootcamp

Procreate is not only an app that "real world artists and designers" are using, but it can also be used for note taking, mood boards, research, painting, drawing, collage, typography, AR, and animation.

Education Technology Innovation in Education

May 2023 - 21CLBKK
Past Session