Presentations
In this interactive presentation, we'll explore practical examples of how virtual reality, coding platforms, AI and interactive apps can be integrated into the elementary curriculum.
In this keynote, we separate fact from fiction while looking at the latest studies on issues such as technology addiction, gaming, cyberbullying, and anxiety.
This workshop is for anyone who hopes to continually advance coaching at their school.
By enticing students into our space with activities such as Books to Eat, Battle of the Books and our Cardboard Challenge, we place the library front and centre of all that is joyful in our students’ lives.
In this session, Simon will review four leadership lessons from the pandemic, how leaders had to adapt and what that means moving forward.
Students love stories in their personal lives, both consuming them and producing them. Come learn secrets of storytelling teachers.
This presentation covers community, teacher and peer-mentoring and presents research findings which may inform good practice.
The traditional role of library shelving and furniture has changed.
This workshop will explore a process using systems and design thinking fused and an appreciative inquiry approach to create conditions for school communities to thrive. This includes strategies to map the larger system in which you are trying to effect change; build generative and collaborative conversations; and move from reactive problem solving to co-creating the future.