Presentations

Space and Place: Getting Inspired by the Reggio Emilia Approach to Learning Environments

The environments we inhabit, whether at home, at work, at school or online influence our behavior as humans. Spaces we frequent are not only shaped by us, but shape us as living beings.

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Making Coaching Visible: Building and Branding a Culture of Coaching

Are you new to coaching? Is coaching new to your school?

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Celebrating Learning with Virtual Exhibitions

The Visual Arts and Design Department at the International School of Nanshan Shenzhen partnered up with our tech integration team to pilot and create Virtual Exhibitions at our school.

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Bring Learning to Life with Augmented Reality Technology: Assemblr Edu

Augmented Reality is a technology that can be used to turn lessons into stunning 3D visuals, simulate models from every angle using AR, and bring students closer in a more immersive learning experience — all from your on-the-go devices.

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DREAM Studio: A Place Where All Ideas Are Possible

As our students' ideas grew and their creativity and innovation flourished, we knew that our students deserved a place where their ideas could soar. Follow us as we guide you through the creation of our DREAM (Design, Record, Edit, Animate, Make) Studio where students bring their ideas to life.

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Practical Mindfulness in the Early Years Routines

​​Now more than ever, teaching mindfulness in the classroom is a necessity. Our lives are busy, and we often find our thoughts buzzing over the past or worrying about the future. We need mindfulness because it teaches us to live in the present moment, enjoying and experiencing what’s in front of us.

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Inclusive Design

This workshop will share the Process of Inclusive Design presented at the Apple Worldwide Developers Conference (WWDC) including two Apple case studies and practical application for the classroom.

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BYOD Educational podcasting for promoting oracy with Anchor

In this session, Joe Dale will showcase step by step how to create a podcast episode collaboratively and in a moderated way.

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Play; What’s The Point!?

We will discuss how to make play experiences meaningful, authentic and applicable.

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