Presentations
Research has proven that games, and more importantly, Video-Games, are a great medium to inspire empathy in the players. In this presentation, the participants will get a playlist of empathic video-games they can safely promote to students, and they will learn ways to create an empathic game themselves.
We are Renaissance College Hong Kong's Research Institute, the first of our kind in the Asia-Pacific Region. We are in the middle of conducting a self-directed research project on how streamed academic classes impact student engagement.
Being a multi-cultural school, the staff at Curro Hazeldean High had to navigate the turmoil diversity waters of 2020, while ensuring that the school remained a safe, diverse haven for its pupils.
This session explores current findings in educational neuroscience and discusses how these findings translate into meaningful practice in "real-world" classrooms.
This session is a virtual hands on session where participants will be shown the basics of how to create a model in Tinkercad. The models can then be exported to a 3D printer or as a VR or AR element.
For learning sustainability there is a fundamental urgency required in changing to the education system as it stands now. ESBC in Berlin shows the impact of a new system based on the principles of humanity and solidarity and following a simple premise: radically trusting in the potential of students and putting them in charge.
For a decade, Ewan McIntosh’s firm, NoTosh, has tried to help school leaders see that five year plans don’t work. 2020 showed that they’re well and truly defunct.
This engaging hands-on workshop will explore simple yet effective ways in which educators can leverage free apps and built-in tools on an iPad to design and deliver engaging and inspiring learning experiences for their students - and students can be creative in their learning.


