Presentations
Participants will explore student projects that tackle real-world challenges, from urban mobility to climate action, and learn how to guide learners through the Project-Based Learning (PBL) cycle using mathematics as a lens for problem-solving, analysis, and advocacy.
From the author of Practical Marketing for Your School Library (Bloomsbury Libraries Unlimited), Corinna (CL) Mansfield.
Attendees will have the opportunity to develop their understanding of these skills, and take away methods for assessing students across grades and subject areas.
This presentation will describe the underlying IT infrastructure that exists in Western Canada, based on an exhaustive study of all 75 large K-12 districts in Canada's three westernmost provinces.
This session will show you how Book Creator works and introduce you to the resources that Book Creator has aggregated to help teachers with ideas for learning.
The muscle memory of school tells us as educators to be successful, complete the standards, don’t fail! The reality is FUN can bring a transformational design into a learning experience that can raise engagement and have the potential for better understanding and results.
Research has proven that games, and more importantly, Video-Games, are a great medium to inspire empathy in the players. In this presentation, the participants will get a playlist of empathic video-games they can safely promote to students, and they will learn ways to create an empathic game themselves.
Procreate is not only an app that "real world artists and designers" are using, but it can also be used for note taking, mood boards, research, painting, drawing, collage, typography, AR, and animation.
In this keynote presentation, he will explore the concept of "masking", as it applies to various student characteristics, identities and experiences. He will make the point that our students wear these masks thickly and well, and that we must find creative ways to look and see beneath, if we are to enjoy genuine connection.
In this presentation, you will see how we can set up ideas for the classroom, re-imagine ALL media resources including the ones originally made for much older audiences and make it accessible to the lower age ranges, you can see how it can argue on your behalf and turn the arguments into societal or historical reasoning, create plans, assessments, rubrics, translate into any language (very accurately) and for any age range and finally, as a professional educator, you will see how we can combine other web tools and platforms to not only make our curriculum resources easier to produces by saving us hours or time, but it can assess us as teachers.


