Presentations

Choosing Programming Environment: Access and Equity

The session will cover (a) Issues of equity and access to computer science education (b) Evidence-based dimensions to consider when choosing programming platforms.

Education Technology Literacy & New Media

March 2024 - 21CLHK
Past Session
Classroom Management in the Digital Age

Are your students experiencing increased device distraction? Does it seem more difficult than ever to keep students focused on learning tasks? This is the session for you!

Online Learning Education Technology Innovation in Education

February 2025 - 21CLHK
Past Session
Equipping Students with E21CC through Applied Learning Programme (IXORA) Anchored on Sustainable Living

In this workshop, 21CC Department members will share a spiral developmental approach that enables students to deepen 21st-century competencies (21CC) through the school's Applied Learning Programme, IXORA, anchored on sustainable living. Educators will learn strategies to foster key E21CC competencies, such as adaptive thinking, inventive thinking, and effective communication, using a school-based programme.

Learning Spaces Education Technology Innovation in Education Student Voice

February 2025 - 21CLHK
Past Session
Adapting to Change: Teaching Life Skills and Developing Executive Function for a Dynamic World

This session delves into eight essential life skills the students need to thrive in the uncertain future.

Innovation in Education

February 2025 - 21CLHK
Past Session
Games for Change: Maximizing Student Learning, Systems Thinking, and Social Impact through Game Design

In this session, Press Start Academy, a Hong Kong-based startup specializing in game-based learning design, will be sharing the power of games and interactive media in learning important and strategic topics such as systems thinking, design thinking, and social impact, with design principles and concepts from the world of games, as well as examples of games you can use in your classroom to engage your students, leveraging the expertise and industry exposure of sister brand, edutainment studio Press Start Studios.

February 2025 - 21CLHK
Past Session
A Framework for 21st Century Skills Assessment

Attendees will have the opportunity to develop their understanding of these skills, and take away methods for assessing students across grades and subject areas.

January 2021
Recording
Social Justice, Cloud Computing, and COVID-19: Steps Towards a Brighter Future

This presentation will describe the underlying IT infrastructure that exists in Western Canada, based on an exhaustive study of all 75 large K-12 districts in Canada's three westernmost provinces.

January 2021
Recording
Book Creator - The Ultimate Creation App for School

This session will show you how Book Creator works and introduce you to the resources that Book Creator has aggregated to help teachers with ideas for learning.

January 2021
Recording
You Bring the Learning, I'll bring the FUN!

The muscle memory of school tells us as educators to be successful, complete the standards, don’t fail! The reality is FUN can bring a transformational design into a learning experience that can raise engagement and have the potential for better understanding and results.

January 2021
Recording
Raising Empathy with Games

Research has proven that games, and more importantly, Video-Games, are a great medium to inspire empathy in the players. In this presentation, the participants will get a playlist of empathic video-games they can safely promote to students, and they will learn ways to create an empathic game themselves.

January 2021
Recording