Presentations
This session will show you how Book Creator works and introduce you to the resources that Book Creator has aggregated to help teachers with ideas for learning.
The muscle memory of school tells us as educators to be successful, complete the standards, don’t fail! The reality is FUN can bring a transformational design into a learning experience that can raise engagement and have the potential for better understanding and results.
Research has proven that games, and more importantly, Video-Games, are a great medium to inspire empathy in the players. In this presentation, the participants will get a playlist of empathic video-games they can safely promote to students, and they will learn ways to create an empathic game themselves.
Procreate is not only an app that "real world artists and designers" are using, but it can also be used for note taking, mood boards, research, painting, drawing, collage, typography, AR, and animation.
In this keynote presentation, he will explore the concept of "masking", as it applies to various student characteristics, identities and experiences. He will make the point that our students wear these masks thickly and well, and that we must find creative ways to look and see beneath, if we are to enjoy genuine connection.
Join us for an Augmented Reality (AR) introductory workshop. Firsthand experience is one the most powerful ways to learn. With AR, students can experience just about anything they can imagine. Join us to explore how AR on iPad is helping transform what is possible in the classroom.
The session will equip participants with practical strategies for fostering a culture that balances niceness with open communication and healthy conflict resolution.
In this presentation, participants will engage with some of the Lincoln Center Education Capacities for Imaginative Learning as learners. They will leave with a plan for how to incorporate at least 1 of the capacities into their lessons regularly.
This active and supportive workshop focuses on musculoskeletal pain and how changing the way that teachers stand, sit, and walk in simple ways can help them to self-manage their physical wellbeing and in turn make some long lasting changes to how the children they teach also take care of their physical wellbeing.
In this session, we will explore the transformative potential of creating a student-centered learning ecosystem that integrates digital design studios, design thinking, and gamification.


