Presentations
The presentation will present 6 use cases of EdTech being deployed across LMICs, including the Philippines, and spotlight a number of EdTech initiatives in countries including India, Indonesia, Pakistan, the Philippines, and Vietnam.
This presentation will use the research on leadership in Confucian societies, as well as broader research on ethical leadership to consider models for leadership when working alongside staff in an East Asian Cultural Context.
In this presentation we will share 3 main lenses we look through when determining whether a hot topic, grand challenge or wicked problem can effectively transform into a workable and stimulating interdisciplinary learning experience.
Participants will learn how to utilize Scratch and its Video Sensing extension to design games controlled by body movements and gestures.
In this presentation, we will explore how Pokémon card designs can ignite student interest while effectively connecting them to key science concepts related to nature, specifically adaptation, evolution, and mathematics.
Participants will walk away with classroom routines to use with students to build their AI literacy.
This session will explore how we can cultivate a library environment that fosters critical literacy and empowers readers to recognise and challenge grand cultural narratives, and why this matters.
March 7, 2024 -
March 7, 2024 -


