Presentations
As a result of rapid changes in student demographics, many international schools are faced with visibly entrenched student cliques based on nationality (or language), which may appear to undermine the school’s mission to nurture ‘international-mindedness’ and parents’ desire for their children to learn English and become ‘international’.
Many international schools across the globe aspire to facilitate learning that cultivates graduates who are “global citizens and change makers.”.
In this keynote, teacher and award-winning author, Adrian Bethune, will explore what happiness and wellbeing mean and if these are skills we can actually teach students.
At a time where the world is facing global crises, and the future of our students appears increasingly fragile, this keynote presentation asks not what the world can do for the privileged, but what the global elites can do for their world.
This session will provide a bit of background on affinity groups for LGBTQ+ students, tips to be an effective faculty advisor, as well as what researchers have uncovered about what GSA's actually do for schools, and why their power may be stronger than you think.
Active, healthy students are more successful – in school and in life. This session will explore both the ‘why’ and ‘how’ of the complex, joyful and beautiful relationship between health and student (school) success.
21st century pedagogy has to methodically build students' ability and appetite for designing, managing, troubleshooting and evaluating learning for themselves. And when this is achieved, test scores improve too.
In this keynote presentation, he will explore the concept of "masking", as it applies to various student characteristics, identities and experiences. He will make the point that our students wear these masks thickly and well, and that we must find creative ways to look and see beneath, if we are to enjoy genuine connection.
In this keynote, we separate fact from fiction while looking at the latest studies on issues such as technology addiction, gaming, cyberbullying, and anxiety.