Presentations
Professional Development for teaching staff is usually a norm for most schools to support student learning. What about the training for non-teaching staff?
In this informative session, open to all, learn three concrete steps you can take to begin managing your technology instead of letting it manage you.
Let's explore how games can act as vehicles for systems thinking and learning! Our session will begin with a brief overview of gamification and game design principles, to set the stage and a common understanding of our context in learning through play. We will then present a unique card game as the subject for a creative dissection exercise. Divergence is a design thinking card game designed by Press Start Academy with the Hong Kong Design Center, and which acts as one of the foundation experiences for Press Start Academy's design thinking, entrepreneurship and climate leadership programs for schools and corporates.
This session aims to equip participants with a comprehensive linguistic equity toolkit to use in their classrooms.
Participants will play the Brain Architecture Game, a creation of the Creative Media & Behavioral Health Center @ University of Southern California; Center on the Developing Child @ Harvard University; Clinical & Translational Science Institute @ the University of Pittsburgh; and the FrameWorks Institute.
The following season will focus on the need for leaders to possess effective facilitation skills to guide discussions efficiently, ensuring that every team member's ideas are heard and valued.
By the end of this session, participants will have a comprehensive understanding of the critical issues related to grading and the potential of feedback-focused assessments.
This interactive workshop, led by The Wellbeing Distillery founders – David Bott and Justin Robinson – is a deeper exploration of the concepts covered in the Strategic Design for Wellbeing keynote presentation.


