Presentations
In STEM education, so much focus is put on execution techniques that we sometimes forget how great technologies first started – from wild, out-of-the-box daringness. I reignite this natural quality in students by engaging them in pitching projects, where students motivate their visions by pitching what they want to do, why they want to do it and how it can be possible.
This workshop will guide teachers in enhancing students' traditional art pieces with augmented reality (AR) using the Artivive app. Participants will learn how to create engaging AR experiences that complement their artwork, allowing them to explore the intersection of art and technology.
Together, we will reflect on our values and behaviors, deepen our understanding of the people we lead, and explore ways to accelerate productivity and amplify communication—ensuring a positive, resilient culture that holds steady in times of change.
Computational Thinking (CT)-coding education can play a key role in helping students build their problem-solving skills while nurturing them to be creators rather than just consumers of technology.
Creating a culture of self-directed learners takes careful preparation, explicit instruction, and implicit support throughout all content areas. We will explore the steps necessary to create this culture, the tools needed to continue the practice during the literacy block, and methods for students and teachers to monitor progress towards self-directed learning behaviors.
Harnessing the power of Bitmojis to promote creativity and engage learners in and out of the languages classroom
In order to “teach for social justice” one must first be able to read for social justice. This session will push participants to reimagine the idea of reading as an act of resistance, hope, and transformation.