Presentations
An Arduino board has a great potential: using the boards as relatively inexpensive tool to teach STEAM in classroom contexts, as well as an ideal measuring tool to perform engaging experiments with the smartphone.
This seminar will present some tips and ideas on how to assess students’ self-learning ability, how to engage students in lesson tasks, as well as how to create a meaningful and authentic learning experience for them.
This webinar outlines the first steps in coding with HTML/CSS and help students learn future-ready skills critical for whatever career path they choose.
This session will highlight practices around leadership for deeper learning in international schools.
This session explores the notion of deeper learning and how to design rich learning experiences for all learners. It unpacks researched data on the design of deep, rich, impactful learning within the everyday rhythms of the classroom, as well as providing a workflow to create a shared language of learning that empowers teaching teams to flourish.
This workshop teaches teachers how to curate content as teaching material. They will learn how to make it accessible when needed, and shareable with students and colleagues. We will explore the various options for creating and finding content.
In the ever changing realm of modern education, the importance of meaningful technology integration is no longer a choice—it's a moral duty. Beyond simply adapting to the digital age, we have a responsibility to arm our students with the essential tools and skills they'll need for the future. I invite you to join me as we delve into the "Technology Integration Roadmap," a strategic 6-step guide to assist schools and leaders at any stage of tech integration, encompassing an easy-to-follow process, supporting resources and evaluation tools. See you there!
Join us and be inspired to unlock the potential of sophisticated picture books as a powerful tool for teaching and learning with older students.
The session will cover (a) Issues of equity and access to computer science education (b) Evidence-based dimensions to consider when choosing programming platforms.