Solving Instructional Design Challenges With Coaching and Creativity

February 2025 - 21CLHK

Through gamified problem-based learning, discover how a design-thinking process can empower teachers to implement powerful strategies and tools that enhance student outcomes. Participants will gain confidence in taking risks and utilizing technology, regardless of their current comfort level.

Conference Edition:
February 2025 - 21CLHK

Job Role Applicability:

  • Any Educator
Tags:
  • Design & Technology
Type of Session:
Presentation
Most applicable to educators working in the following areas:
  • Lower Elementary [Age 4 - 6]
  • Upper Elementary [Age 8 - 10]
  • Middle School [Age 11 - 13]
  • High School [Age 14 - 17]