Through gamified problem-based learning, discover how a design-thinking process can empower teachers to implement powerful strategies and tools that enhance student outcomes. Participants will gain confidence in taking risks and utilizing technology, regardless of their current comfort level.
February 2025 - 21CLHK
Job Role Applicability:
- Any Educator
- Design & Technology
Presentation
- Lower Elementary [Age 4 - 6]
- Upper Elementary [Age 8 - 10]
- Middle School [Age 11 - 13]
- High School [Age 14 - 17]