In this session, we will explore the transformative potential of creating a student-centered learning ecosystem that integrates digital design studios, design thinking, and gamification. Attendees will learn how to empower students to become active participants in their education by incorporating a digital coin system that fosters entrepreneurship and self-motivation.
We will delve into practical strategies for setting up digital design studios that provide students with the tools to create and innovate in various ways. Participants will gain insights into how to use design thinking to solve real-world problems and enhance student engagement. Additionally, we will discuss the implementation of a digital coin system that rewards positive behaviors and accomplishments while addressing negative behaviors with fines and penalties.
By shifting the focus from traditional grades to a gamified environment where students can invest, trade, and see tangible rewards for their efforts, educators can foster a more engaging and meaningful learning experience. This session will provide actionable steps and resources to help educators transform their classrooms into dynamic ecosystems where students are motivated to take ownership of their learning and make a positive impact on their environment.
February 2025 - 21CLHK
Job Role Applicability:
- Technology Director
- Curriculum Director / Coordinator
- Head of School/Director
- Director of Professional Development
- English/Language Arts Teacher
- Learning Specialist
- Mathematics Teacher
- Science / STEAM Teacher
- Social Studies Teacher
- Primary Teacher
- Modern Foreign Language
- Design & Technology
- Technology Coach
- Maker Education
- 21st Century Skills
- Literacy
- Social Studies
- Science
- Visual Arts
- Humanities
- Coaching
- Music
- Design & Technology
- Emergent Technology
- Modern Languages
- Computational Thinking
- Digital Citizenship
- Global Collaboration
- Personalized Learning
- Professional Learning
- Social Emotional Learning
Presentation
- Lower Elementary [Age 4 - 6]
- Upper Elementary [Age 8 - 10]
- Middle School [Age 11 - 13]
- High School [Age 14 - 17]