I will present how teachers can incorporate cutting-edge pedagogy like International Baccalaureate, Universal Design for Learning and Culturally Sustaining Pedagogies through gaming. I will show how Game-Based Learning meets the qualifications for those pedagogies in ways that increase engagement, representation, action & expression.
I will introduce the tools I utilize to accomplish these goals including MineCraft, Pear Deck and Adobe Creative Cloud. Attendees will be taken on a journey through a unit I taught using these exact tools in the classroom – and see student’s multimedia work from the unit.
Attendees are asked to bring a device (laptop, tablet, etc.) with MineCraft for Education downloaded to the device, Attendees will take away a new purpose. One that educates our students in the world they are building for themselves today.
March 2024 - 21CLHK
Job Role Applicability:
- School Leader
- Technology Director
- Curriculum Director / Coordinator
- Head of School/Director
- Director of Professional Development
- Humanities Teacher
- Learning Specialist
- Science / STEAM Teacher
- Social Studies Teacher
- Primary Teacher
- Design & Technology
- Technology Coach
- School Support Staff
- 21st Century Skills
- Social Studies
- Humanities
- Design & Technology
- Emergent Technology
- Digital Citizenship
Presentation
- Lower Elementary [Age 4 - 6]
- Upper Elementary [Age 8 - 10]
- Middle School [Age 11 - 13]
- High School [Age 14 - 17]
- Higher Education [Age 18+]