May 2023 - 21CLBKK
Problem-based Learning and Instructional Design using a social-change game called, Solve in Time!
Solve in Time!® is a problem-based learning & design thinking activity. The goal is to creatively explain a solution to a relevant, real-world problem within a set time limit. Up to six teams of 2-4 people can play using a single deck and can be facilitated live or virtually, low-tech or high-tech. Pick the problem, let’s #SolveiT!
Conference Edition:
May 2023 - 21CLBKK
May 2023 - 21CLBKK
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Presentation
Most applicable to educators working in the following areas: